New Beginnings
My first job in the video game industry gave me a taste and left me wanting more. Working with Torque 3D game engine and other industry standard tools like 3D Studio Max gave me an exciting introduction to game development and prepared me for future opportunities.
Taking Initiative
Working on vSide was less structured than later projects that I worked on. Each artist was encouraged to create and take ownership of different sections of the game. As an entry level artist I was given creative freedom not commonly granted to less experienced developers. I took the initiative and created...
- Interactive Props: adding an element of gameplay
- Set Decking: populating spaces that had previously been barren
- Fun Accessories: making the world seem more lived in