Gallery Ark: Survival Ascended

ARK: Survival Ascended

ARK: Survival Ascended is a next-generation reimagining of the ARK franchise, rebuilt in Unreal Engine 5 with enhanced visuals, improved systems, and expanded technical capabilities. Building on the massive success of ARK: Survival Evolved, the title modernized the experience while supporting a large, persistent multiplayer community and ongoing live development. I worked on the project as a Senior Technical Artist, contributing to character and creature production, pipeline tooling, and asset optimization for a demanding real-time environment.

  • Senior Technical Artist Role
    As a Senior Technical Artist, I supported character, creature, and prop production by bridging rigging, animation, and engine requirements. My responsibilities included building and maintaining reliable character setups, developing tools to streamline workflows, and collaborating closely with leadership to improve production pipelines.
  • Character & Creature Rigging
    Rigged and skinned a wide range of assets including bipedal characters, quadruped dinosaurs, and gameplay props using Autodesk Maya. Emphasis was placed on clean deformation, consistent joint hierarchies, and animation-ready setups that could support complex motion and gameplay-driven behavior.
  • Cross-Discipline Collaboration
    Worked closely with character artists, animators, engineers, and outsourcing partners to ensure assets met both artistic and technical standards. This included reviewing externally produced rigs, providing feedback, writing documentation, and helping align outsourced content with internal pipelines and best practices.
  • Optimization & Engine Integration
    Prepared and exported assets for Unreal Engine 5, configuring control rigs, physics simulations, and Level of Detail (LOD) models. Assets were optimized to meet performance and memory constraints while preserving visual fidelity, using tools such as Simplygon and engine-side validation.

Supporting a large-scale remake with an evolving content pipeline required adaptability, clear communication, and robust technical foundations. The experience reinforced the importance of scalable workflows, strong documentation, and tooling that could support both modernization efforts and ongoing live development.

Bowser's Fury


Click the Thumbnails Below For a More Detailed View of the Game I Worked On

Ark:Survival Ascended Trailer Ark:Survival Ascended Trailer
PAX Meet HLN-A PAX Meet HLN-A
Ark 2 Trailer Ark 2 Trailer

Ark: Survival Ascended


Creature Rigs

Character rigging on Bowser’s Fury focused on supporting highly expressive, stylized animation while remaining robust enough for gameplay-driven interaction. I was responsible for creating and implementing character rigs that balanced animator-friendly controls with the technical demands of real-time performance, ensuring characters could transition smoothly between gameplay states, cinematics, and dynamic interactions.

Each rig was tailored to the unique needs of the character, from large, powerful forms requiring stable deformation and clear posing, to smaller or more whimsical characters that relied on exaggerated motion and expressive silhouettes. Particular attention was given to control layout, deformation quality, and predictable behavior under extreme poses, allowing animators to push performances while maintaining consistency and reliability throughout production.

Creature rigs for Ark


Python code for blending a scriptnode on and off

Custom Solutions

To support both gameplay-driven behavior and animator-authored motion, I developed a custom script node that allowed rigs to switch dynamically between two control states. One state was driven programmatically by game logic, while the other handed full control to the animator, enabling precise authored animation without interference from runtime constraints.

The system was exposed through a dedicated rig attribute, allowing animators to toggle states cleanly and predictably. Under the hood, the script node managed constraint blending, hierarchy influence, and keyframe handoff to ensure smooth transitions between modes. This approach gave animators the flexibility they needed for expressive performances while preserving the technical requirements of gameplay-driven motion, resulting in a workflow that was both robust and intuitive during production.