Gallery Ark: Survival Ascended

ARK: Survival Ascended

ARK: Survival Ascended is a next-generation reimagining of the ARK franchise, rebuilt in Unreal Engine 5 with enhanced visuals, improved systems, and expanded technical capabilities. Building on the massive success of ARK: Survival Evolved, the title modernized the experience while supporting a large, persistent multiplayer community and ongoing live development. I worked on the project as a Senior Technical Artist, contributing to character and creature production, pipeline tooling, and asset optimization for a demanding real-time environment.

  • Senior Technical Artist Role
    As a Senior Technical Artist, I supported character, creature, and prop production by bridging rigging, animation, and engine requirements. My responsibilities included building and maintaining reliable character setups, developing tools to streamline workflows, and collaborating closely with leadership to improve production pipelines.
  • Character & Creature Rigging
    Rigged and skinned a wide range of assets including bipedal characters, quadruped dinosaurs, and gameplay props using Autodesk Maya. Emphasis was placed on clean deformation, consistent joint hierarchies, and animation-ready setups that could support complex motion and gameplay-driven behavior.
  • Cross-Discipline Collaboration
    Worked closely with character artists, animators, engineers, and outsourcing partners to ensure assets met both artistic and technical standards. This included reviewing externally produced rigs, providing feedback, writing documentation, and helping align outsourced content with internal pipelines and best practices.
  • Optimization & Engine Integration
    Prepared and exported assets for Unreal Engine 5, configuring control rigs, physics simulations, and Level of Detail (LOD) models. Assets were optimized to meet performance and memory constraints while preserving visual fidelity, using tools such as Simplygon and engine-side validation.

Supporting a large-scale remake with an evolving content pipeline required adaptability, clear communication, and robust technical foundations. The experience reinforced the importance of scalable workflows, strong documentation, and tooling that could support both modernization efforts and ongoing live development.

Bowser's Fury


Click the Thumbnails Below For a More Detailed View of the Game I Worked On

Ark:Survival Ascended Trailer Ark:Survival Ascended Trailer
PAX Meet HLN-A PAX Meet HLN-A
Ark 2 Trailer Ark 2 Trailer

Ark: Survival Ascended


Creature Rigs

The creature roster in ARK: Survival Ascended demanded a wide range of rig solutions, from bipedal humanoids to complex quadruped dinosaurs and exotic anatomy. Rigging began with precise joint placement on a proxy mesh that defined the final character proportions. Careful consideration was given to joint orientation, hierarchy structure, and anatomical flow to ensure consistent deformation and predictable behavior under extreme animation poses. Once the base skeleton and mesh were validated in Maya, the rig progressed into a modular assembly phase.

Using an internal auto-rigging system, I assigned modular rig components to the skeleton, including spines, limbs, global controls, and specialized features such as eye look-at systems. Each module generated custom NURBS control shapes and configuration data, which were stored alongside the rig in structured scene files and accompanying JSON metadata. This modular approach allowed rigs to be reconstructed, updated, and standardized efficiently while maintaining flexibility across a highly diverse creature lineup.

Creature rigs for Ark


Custom solutions for the rigs

Custom Solutions

While the modular auto-rig system covered most standard cases, certain creature behaviors required custom solutions that extended beyond its default capabilities. These enhancements were designed, tested, and then integrated back into the core toolset to maintain consistency across rigs. One such improvement was an advanced foot-roll system featuring a sliding pivot, consolidated into a single animator-facing control.

The updated foot roll unified leans, pivots, and roll mechanics into one intuitive translation-based control, eliminating the clutter of multiple attributes and hidden menu sliders. By positioning the control directly near the foot rather than burying it within a channel box, animators could achieve natural motion with immediate visual feedback. Designing controls that are not only technically robust but also intuitive and satisfying to use was a key principle in developing custom rig solutions that enhanced both workflow and performance quality.



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