Assorted Characters
These characters were modeled for fun with an emphasis placed on using as few polygons as I could while still staying on model. The original designs come from various sources such as: tutorials, video games and comics.
I modeled, then rigged and posed them within Maya. The textures consist of only diffuse maps which were created exclusively in Photoshop.
Scooter Prop
While working for Doppelganger on a project called vSide, I modeled several low poly props. This scooter is an example of where I came up with an idea and executed on it. For this piece I was responsible for:
- Modeling: very tight budget with many limitations
- Texturing: single diffuse texture map
- Integration: added asset into the Torque engine
The process of taking an art asset as simple as a prop all the way through the art pipeline was very satisfying.