MIC MARVIN |
Technical 3D Artist (425)405-5073 • mic@micmarvin.com |
SKILLS
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SELECT EXPERIENCE
FREELANCER |
VARIOUS |
2014 – Present |
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TECHNICAL ARTIST |
WB GAMES, BOTHELL, WA |
2009 – 2012 |
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Formerly Snowblind Studios, now merged with Monolith Productions. Involved in Lord of the Rings: War in the North (action RPG), Guardians of Middle-Earth (MOBA), Middle-Earth: Shadow of Mordor (action RPG). Rigged and skinned custom skeletons for player characters (champions), NPCs (minions, enemies); wrote and maintained scripts to improve workflow for animators and character artists; developed working procedures and pipeline for the art teams; troubleshooted technical bugs and issues encountered in the art pipeline using JIRA; contributed daily to team wiki with technical detailed processes and art requirements in Confluence. Also used Maya, 3DS Max, LithTech, Visual Studio, Perforce. |
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3D GENERALIST |
SOCIALMUD.COM |
2012 – 2013 |
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Developed an indie PHP-based adventure RPG. Modeled and implemented large terrain environment using World Machine application; designed UI and general graphics. Also used Maya, Photoshop. |
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3D CHARACTER ARTIST |
DOPPELGANGER, SAN FRANCISCO, CA |
2007 – 2009 |
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Modeled and textured male and female human characters and ancillary props (apparel, accessories, interior set decorations, Vespa scooter) for vSide, a social MMO based in a 3D virtual world that focused on character customization, socializing, and entertainment. Used 3DS Max, Torque Engine, Photoshop. |
EDUCATION
Bachelor of Arts in Visual-Effects and Animation |
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ACADEMY OF ART UNIVERSITY San Francisco, CA |
2007 |
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Coursework in Computer Graphics and Art |
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SADDLBACK COLLEGE Mission Viejo, CA |
2000 – 2002 |
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